VENXUN LABS

VENXUN LABS · OUTSOURCED 3D · UNITED KINGDOM

The work is complex.
And important.

We are a large, quietly efficient team of artists and engineers producing 3D assets, characters, environments and entire games for studios who would rather be doing something else. Your files arrive. Refined work leaves. Nothing in between will concern you.

02 — DIVISIONS

Six floors. One outcome.

Each engagement is handled by a dedicated division. They think about your project from nine to five, and about nothing else. We find this healthy.

01

Mesh Refinement

Hard-surface and organic modelling, retopology, LOD chains, UVs and PBR texturing. Game-ready assets delivered to your naming convention, not ours.

PROPS · WEAPONS · VEHICLES · KITBASH

02

Character Division

Stylised and realistic characters, creatures, rigging, skinning and blendshapes. From concept sheet to idle animation without leaving the building.

CHARACTERS · CREATURES · RIGGING · ANIM

03

Environments & Worldbuilding

Modular kits, biomes, set dressing and full level art passes in Unreal and Unity. Optimised for the platform you actually ship on.

LEVELS · BIOMES · MODULAR KITS · LIGHTING

04

Optics & Design

Concept art, art direction, look development and style bibles. The division that decides what beautiful means, then writes it down.

CONCEPT · LOOK-DEV · ART DIRECTION

05

Co-Development

Full game development and co-dev: gameplay engineering, porting, UI, live-ops content. We embed with your team or run as a sealed unit — your choice.

UNREAL · UNITY · PORTING · LIVE-OPS

06

Real-Time Visualisation

Architectural visualisation, product configurators and digital twins at cinematic quality, running at frame rate. Popular with people who build buildings.

ARCHVIZ · CONFIGURATORS · DIGITAL TWINS

03 — PROCEDURE

Data in. Assets out.

You will never see the mess. There is a mess — art is mess — but it is our mess, on our floor, behind our doors.

  1. STEP 01

    The Brief

    Send references, docs, a napkin sketch — anything. Under NDA from the first email. A quote follows within two working days.

  2. STEP 02

    The Pod

    A dedicated pod of artists, engineers and one calm producer is assigned. They are briefed, sealed and pointed at your milestone.

  3. STEP 03

    The Refinement

    Weekly builds and review calls. Feedback rounds are included, budgeted and — unusually for this industry — expected.

  4. STEP 04

    The Handover

    Source files, engine-ready packages and documentation. Full IP transfer on final payment. The pod forgets everything. Contractually.

04 — SELECTED OUTPUT

Refined work, lightly declassified.

Most of what we make ships under someone else's logo, which is the point. Below: representative studies we are permitted to show.

Coastal metropolis worldbuilding panorama
WLD-201 Coastal metropolis — worldbuilding panorama, matte & 3D hybrid
Ancient ruins canyon, real-time cinematic
ENV-131 Fallen dynasty ruins — Unreal Engine 5 cinematic
Mossy stone shrine garden, in-editor capture
ENV-118 Shrine garden — scan-based set dressing, in-editor
Old tram district environment
ENV-127 Tram district — full environment, lighting & FX
Period estate with carriage, cinematic still
VIZ-214 Period estate — cinematic lighting study
MOV-042 Real-time sequence — engine capture ▶ REEL
MOV-057 Production session — work-in-progress capture ▶ REEL

05 — THE REQUESTING PARTIES

Studios that request our services.

Teams we have worked with, and teams who keep coming back. We are told this constitutes an endorsement.

…alongside leading architectural visualisation practices and mobile gaming groups across four time zones. References available on request, subject to the usual paperwork.

06 — REMUNERATION

Friendly pricing. Per quote.

No rate cards designed to frighten you. Every project is quoted on scope, and the quote is the price.

Fixed-bid milestones

Best for defined asset lists and archviz scenes. You pay per delivered, approved milestone. Overruns are our problem, by design.

DEFINED SCOPE · PREDICTABLE

Dedicated pods

A monthly team of 3–15 specialists, embedded or sealed. Scale up or down with 30 days' notice. Popular with live-ops and co-dev clients.

MONTHLY · SCALABLE · CO-DEV

The pilot batch

New to us? Commission a small paid test batch first. Judge the output, not the pitch deck. Most pilots convert; the ones that don't part as friends.

LOW RISK · FAST START

07 — REQUEST A QUOTE

Tell us what you need made.

A producer — a human one — replies within two working days with a scoped, friendly number.

NDA-FIRST · GDPR-COMPLIANT · NO NEWSLETTERS, EVER